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Get To The Orange Door Download 100mb Pc

Updated: Nov 28, 2020





















































About This Game The objective is in the title.Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon-and-chrome retrofuturist aesthetic of the 80's. With a mix of classic and modern first person shooter mechanics, wall run, slide, clamber, and dash around each level at supersonic speeds as you blow through enemies using unique weaponry and fluid movement mechanics.Use a varying range of weaponry, from a sword that can deflect bullets all the way to two full auto extended magazine machine pistols that shoot heat seeking rounds. Vending machines and boxes scattered and hidden around each level will help you arm up and prepare for combat. Fast paced movement focused FPS; a modern take on classic game mechanics Multiple modes to play and master Over 20 unique weapons, all with alternative fire modes Partially generated levels and enemies; no single playthrough plays the same A rad soundtrackGet To The Orange Door is currently in HEAVY development, and new changes are being added every day! The current roadmap is only a small portion of what I plan to add to the game, but with the nature of the game being very experimental, who knows what could happen. I appreciate you taking the time to check out my game, and I am excited to show you all what I have cooking up next. If you'd like to follow development, report bugs, or add in suggestions, please come and check out my Discord server! I am there every day talking with fans and showing off new stuff! 7aa9394dea Title: Get To The Orange DoorGenre: Action, Adventure, Indie, Early AccessDeveloper:Andrew SmithPublisher:HitcentsRelease Date: 30 May, 2019 Get To The Orange Door Download 100mb Pc Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.) GTTOD Over-Overhaul progress!: You look me square in the eyes and tell me that THAT SHIT isn't pretty. This is an un-edited screenshot straight from the Unity Editor.All I did was pull out my gun. God. Damn.Anyway. Now that I am done jerking myself off, let's talk about all the cool shit I have done these last few weeks.And by talk, I mean show off a bunch of GIFs.Here we go:First off, we will pick-up where we left off last time.Momentum-Based movement[gfycat.com]I have re-written how my character handles forces and physics, making the character more MOMENTUM based rather than a slow sluggish mess. This makes parkour and just general movement SO much smoother than it was before. In the current version of GTTOD it feels like I am flying through butter. In my version of GTTOD, I feel free as a bird. It is an incredible change.New title screen/Movement/Environments[gfycat.com]Look at that shit. Look how smooth it is. This is showing off a few of the new enviroments I have been working on for this update, as well as optimization. I recorded at 1080p 60FPS and I think the lowest it got to was 54 FPS. GTTOD is running better than ever.The Void and Dash-Resets[gfycat.com]The Void (which used to be the black area between levels) has gotten a HUGE make-over. It is now a place that is meant to transition levels AND introduce new mechanics. There are also now pick-ups in the environment that reset your dash and double jumps to give you some extra distance.New Level Select Screen[gfycat.com]This was from last night, it looks more like this nowAnd to finish this off, LOTS AND LOTS AND LOTS AND LOTS of bug fixes, tweaks, polish, and just overall badassery. New enemies, new art, new levels, new modes, new everything. This is going to be a huge update, and I have been working my ASS off to get it to you guys.This is going to be great. I can not wait to show this to you guys.Now, all I can ask of you guys is to check out the GTTOD subreddit and the GTTOD Discord. I am there every day, and there are LOTS of really cool guys there. Recently it has been getting a bit empty, so if you want to come in I would GREATLY appreciate it! That is where I post all of these things day-of, and if you ever want to put your opinion in on the game, the Discord and Reddit is the place to be!Thanks so much for sticking around and waiting for me to get my slow ass in gear. I hope you guys are as pumped for this update as I am! Toodles!-AndrewGTTOD Discord[discord.gg]GTTOD Subreddit. I have taken GTTOD off the Steam Store temporarily: I know this may not be the BEST announcement for this time of year, but this decision did not come easily.So to catch you up on what has been happening the last 6 months:6 months ago, GTTOD's files became corrupted. Two months worth of GIFs, Screenshots, Videos, and memes.: Let's get into is:The first thing I did was start working on a new character controller to replace the current busted one so that we can kill 99% of bugs in the game and solve our White Screen Glitch once and for allhttps://gfycat.com/SlushyAllGoldenmantledgroundsquirrelAnd then I made a brand new RIG for it.https://gfycat.com/DeterminedTalkativeAtlanticbluetangThen I started working on art and environment design for a new HUB areaAnd then I set up enemy AI and kicked some ass in ithttps://gfycat.com/LegalActiveHartebeestRe-implemented Kamikaze enemieshttps://gfycat.com/MiserlyGargantuanEastrussiancoursinghoundsI got a new system implemented for weapon switchinghttps://gfycat.com/RapidAbsoluteItalianbrownbearAnd then I re-implemented melee, made it work with melee enemieshttps://gfycat.com/ChubbyGenuineCatfish-and created some cool as fuck new weapons EXPLOIT (SMART PISTOL). Three months worth of information, GIFs, updates, and more!: Hello everyone! Welcome back to my humble abode. As you have probably guessed, I've been a busy bee these last few months. From just a GAME point of view, a LOT has changed, not just with gameplay design, but HOW the game is made.Recently, I have partnered up with the company Hitcents to further develop GTTOD! This is super SUPER exciting news, since not only does that mean GTTOD has a BUDGET now (woah) but it means that new opportunities have made themselves available.Like PAX EAST FOR INSTANCE!!!GTTOD and Hitcents will be at PAX East this year showing off some cool new stuff and interacting with folks! I will also be there answering questions and sweating profusely due to nerves! Come on down to Booth #21019 where you can interact with me, play a new demo of GTTOD, and get some neat merch!Now, time to show off all the stuff you've been missingGTTOD Got a new AI that is really helping to shape combat up:https://gfycat.com/weespiffyasianwaterbuffaloYou now begin to pre-lean into walls:https://gfycat.com/farawayimpeccableivorybilledwoodpeckerDual wielding was finished (sorta) and fully implemented into the game:https://gfycat.com/slimyfearfulicefish-arcade-coin-gamingLots and LOTS of changes to the fluidity of parkour:https://gfycat.com/jaggedalarmingerne-arcade-coin-gamingQuick vaulting:https://gfycat.com/infinitehardappaloosaEnemy fire patterns:https://gfycat.com/descriptivedrearyamoebaA new attack tied directly to your combo meter:https://gfycat.com/sentimentalterrificazurevasesponge-arcade-coin-gamingA new options/pause menu:https://www.youtube.com/watch?v=b70m1WnwMNE&feature=youtu.beNew miss effects:https://gfycat.com/insistentenergeticamericanavocetThe LAW was reborn for the 15th time:https://gfycat.com/devotedrewardingbullfrogThe shotgun was reborn as the second coming of Derek:https://www.youtube.com/watch?v=6KxxFIjCfEc&feature=youtu.beIt's really really good.New equipment and a new rifle, the Breach Rifle:https://gfycat.com/violetpositiveeyas-arcade-coin-gamingThanks for reading! Sorry for being so distant on Steam. I have been super busy working on GTTOD and sometimes I just lose track and forget to do these types of things. Thanks so much for sticking with me, and I hope this clears a lot of stuff up for those of you not on the subreddit or Discord!And if you AREN'T on the subreddit or Discord, here's some links:https://www.reddit.com/r/GTTOD/https://discord.gg/PBpYjwuToodles!. Some patch notes from the most recent update: FIRST OFF.Sorry to all you inverted folks out there. I had no idea until today that the P-thing didn't work correctly. I will be updating here HOPEFULLY tonight to put support for inversion in the options menu. If not tonight, tomorrow.I feel like I keep screwing you guys over, and for that, I am sorry.ANYWAY, onto the patch notes.More work has been done on fixing the White Screen Glitch, and this one might actually help out a TON. Slowed down the player Added an objective tower for testing in level 2 New Tutorial Fixed the weapon bug issue from the last patch Various bug fixes and tweaks. Mac and PC demo is up! Mac instructions in here!: You can download the Windows version here on steam, but while I work on getting some kinks out of the Mac version for Steam, you can find the link to the Mac demo on itch.io! Just search Get To The Orange Door Demo 4 and it will pop up! For some odd reason, Steam removes links from announcements. Sorry!The Itch.io version is the current Mac build of the demo! I hope you have fun!Controls:WASD: Move (can be rebinded)R: ReloadRight Click: Use/Aim Down SightsG: Restart LevelEsc: Return to MenuF: Interact/End SlowMoTab: SlowMoC: Crouch/Change Camera In VehicleSpace: JumpShift: Sprint/Dash. GTTOD is getting mod support, controller support, and a new sandbox area!: https://gfycat.com/FlakyUnitedImpalaYou will be able to create maps in game and share them via Steam Workshop! Get HYPED!Here is me playing with a controller:https://gfycat.com/SilkyLongElandHere is some work showing off my idea for level and menu options IN level:https://gfycat.com/SilverWhichCatfishhttps://gfycat.com/LoathsomeEsteemedAxisdeerAnd lastly here is showing off the new sandbox areahttps://gfycat.com/ReadyNaughtyHorseYeah anyway some cool stuff. Day 2, New building art and color pallet changes: Hello everyone and welcome to Day 2 of the GTTOD Early Access!You probably noticed there was no update today. I decided to hold off for a few days as I really finish up on this building overhaul. I finished the first building about an hour ago, and as I was finishing it up, I was brought into a discussion about color pallet. Now, I am not the most adept person when it comes to colors, but luckily someone in the discussion was.Long story short, the whole game is getting a fresh coat of paint. Originally the plan was only for the buildings to be remade, but in the end it seems that not only the buildings, but the colors and materials will be changed as well.This means that as you progress later into the game, the game will change colors. I am also going with a color pallet that is a bit easier on the eyes rather than the THIS IS BLACK AND THIS IS WHITE AND THIS IS REALLY REALLY RED type deal. Hopefully this will cause less blindness on longer runs of the game.So, what can you expect from the first big update?-Fixed levels with less places and spots to get hung up-More colors that won't blind you-Greatly GREATLY improved performance-Less crashing-New, completely re-done props and buildingsI think this will be a really good place to start us off, and maybe after that I will do a bit of advertising and shitposting on Reddit. With the way things are going, I hope to get this update out to all of you within the next couple days.Thanks for reading!. GTTOD: Rogue Combat Part 1: Hello once again everyone! I hope you've all been doing well! As you have probably seen, I have been very busy the last few months! I missed the entire month of May, so I decided that this month's update would be HUGE.Let's get into it:To begin, I am in the process of switching all levels over to a more "Roguelite" type system. GTTOD is using a system that I have coined "Random Segmented Level Design". It is basically my version of tile based generation.What this means is that levels are still very hand crafted, however segments of levels can be switched and swapped and merged and all this other neat stuff at will. This makes levels much more dynamic, and as you can see in the picture, it also looks pretty damn spiffy as well. A version of this system is actually in the game right now in level 1 and partially in level 2. Hopefully over the next few days I will be getting all 7 levels equipped with this system.As you have probably also seen, Achievements are in the game, and I am working on adding more! I will be going pretty Achievement crazy here soon, since I LOVE Easter Eggs and Achievements and stuff like that. To match this system, wins, deaths, and kills are all tracked continuously while you play!This plays into the achievements and such, and here soon I will be adding some more stuff like collectibles and other Easter Eggs tied to them.Also, a HUGE amount of effort has been put on getting GTTOD optimized for release. Let me try and spell this out for you:When GTTOD entered Early Access, it was a 7 GB game file after being extracted. Right now, it is sitting at 800 MB and will soon be as small as 400 MB.GTTOD has almost always relied really really heavily on the GPU, and was at one point using 100% of the GPU. As of about 20 minutes ago on Steam, it is now using about 50%.GTTOD has ALWAYS had memory issues, sometimes reaching up to about 3 GB of memory usage. That number has dropped to about the 700-800 MB range, and that is a pretty good area to be in.Lastly, GTTOD now locks at 60 FPS. I know some of you like getting up in the 120's range, and eventually I will make an option to unlock the frames, but for now I am really happy with this. Yesterday I could only run GTTOD at about 45 FPS, and today I don't ever drop below 60 AT ALL. That is a milestone and a half for me, considering my PC can hardly run Fortnite.A lot of work has been done on bug fixing as well, much of which has revolved around water and rocks. I recently made entire separated collision models for all the rocks in the water, so hopefully you guys won't be getting stuck on them any longer. On top of that a new system is in place to allow you to walk up slanted surfaces and bumpy surfaces (like stairs) much easier and smoother.LASTLY, GTTOD will be on sale for 30% off during the two week long Summer Sale. This brings the price of GTTOD down to 7 USD, and HOPEFULLY some of you guys who are sitting there with GTTOD in your wishlist will be able to pick it up then.I will be continuing these daily updates up until the sale, and by then I hope to have the Rogue Combat update done and over with. Thanks for sticking with me, and I look forward to hearing your reactions to the new content and stuff!Toodles!-Andrew. Intoxicated developer drunkenly apologizes for 300 updates over the course of two hours: I was doing a quick building overhaul (you can see it in my update from, like, three hours or so ago) and I messed some stuff up. So I updated to fix those mess ups and then I messed some more stuff up. So I ended up updating to fix those things and realized I forgot to fix another thing that needed to be fixed.So finally after strangling my dog, downing an entire bottle of vodka, and deleting all of my bitcoins I managed to, SOMEHOW, string a decent update together before nap time.Sorry for all the updates. I hope you don't have a data cap.Patch Notes:Completely re-did many of the buildings that make up the first 9 levels of the games, including making them much better optimized and less...weird. It should be damn near impossible to clip through or get stuck on any of these buildings now. I will probably eat these words later.Good night! Hopefully there won't be any more of these update barrages in the near future.-Andrew

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